- Course will be available through Mooch
- Teach Moodle using game based strategies.
- Uses conditional activities
- Key things from theory:
- motivation to play (curiosity, professional req, wasting time),
- choice (how much will players be able to choose),
- mastery (what are the stages of achievement and how is failure handled),
- feedback (how and when will player know how well they have done)
- measurable goal (in this case a score on a quiz on using Moodle);
- define what people will be able to DO as a result of playing (in this case Moodle skills);
- design activities that will help them practice, including feedback;
- locate essential only information to help completing task (providing info last is how games work, a bit counter intuitive but true);
- check against GBL principles
Postscript: Since attending this workshop I've found this interview that looks at 'gamification'
here.
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